Wei Wei, Wings, & Drag Queens
I’m always trying to find a better way of structuring my larger, more complicated pieces. Unfortunately, this has been happening while I’m putting them together and one part sags and threatens to split apart while I desperately try to stretch another into position. Once the piece is modeled in the computer, it’s quite a pain to go back and try to shoehorn additional structural members. In my last big piece HYENA, when the head kept drooping toward its chin, I ended up having to punt and place a post in the middle of the mouth cavity. Sooo not what I wanted.
You’d think as an architect, I’d figure this stuff out while I’m modeling, but no. I’ve struggled enough to get a form I liked and didn’t want to be held back by an obvious solution. Never liked plain o’ post-and-beam buildings, either. Gotta have curves. All the things tough to construct.
Lately, I’ve been looking further into how I can use the significant lines in the digital model to build an armature that will hold its shape while I attach the individual pieces of paper making up the skin. The armature needs to be precise, accommodate all the bends and twists I want, and not kill me trying to figure it out. I do tend toward the most roundabout procedures. What I really want is a technique that’s exact but easy.
Looking around at how other people build goofy shapes, I see that by starting with the skin, then adding structure, I’m going in the opposite direction of everybody else. Many hand-build a wireframe out of a flexible material like bamboo, reed, even foam and coaxial cable, and cover it with silk, rice paper, or papier mache. Such wonderful shapes they get; I still want something else.
What I’m looking at…
What I’ve tried in the past…
What I’m currently studying…
Warning: NERD ZONE